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At the Sign of Triumph

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At the Sign of Triumph: David Weber's New York Times-bestselling Safehold series begun with Off Armageddon Reef, By Schism Rent Asunder, By Heresies Distressed, A Mighty Fortress and How Firm a Foundation.

The Church of God Awaiting's triumph over Charis was inevitable. Despite its prosperity, the Charis was a single, small island realm. It boasted less than two percent of the total population of Safehold. How could it possibly resist total destruction? The Church had every reason to be confident of a swift, crushing victory, an object lesson to other rebels.

But Charis had something far more powerful than simple numbers. It had a king, a crown prince, and a navy prepared to die where they stood in its defense. It had the Brethren of Saint Zherneau, who knew the truth about Safehold's founding. Who knew that the Church of God Awaiting was a monstrous lie. And it had Merlin Athrawes, last survivor of long-vanished Earth. Merlin, the cybernetic avatar of a woman dead over a thousand years, who was determined to break the Church's grip upon the human mind and soul.

So after eight years of war, it is not Charis but the Church that stands upon the brink of defeat. But the Church still commands immense resources, and -- faced with the unthinkable -- it's decided that it, too, must embrace the forbidden technology which has carried Charis so far.

In the end, it is simple, for only one can survive. The lines are drawn, the navies and armies have been raised, and all of Safehold is poised for the final battle between those who believe in freedom and those who would crush it forever.

Safehold Series
1. Off Armageddon Reef
2. By Schism Rent Asunder
3. By Heresies Distressed
4. A Mighty Fortress
5. How Firm A Foundation
6. Midst Toil and Tribulation
7. Like A Mighty Army
8. Hell's Foundations Quiver
9. At the Sign of Triumph
10. Through Fiery Trials

Beren and Luthien

Beren and Luthien

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The tale of Beren and Lúthien was, or became, an essential element in the evolution of The Silmarillion, the myths and legends of the First Age of the World conceived by J.R.R. Tolkien. Returning from France and the battle of the Somme at the end of 1916, he wrote the tale in the following year.

Essential to the story, and never changed, is the fate that shadowed the love of Beren and Lúthien: for Beren was a mortal man, but Lúthien was an immortal elf. Her father, a great elvish lord, in deep opposition to Beren, imposed on him an impossible task that he must perform before he might wed Lúthien. This is the kernel of the legend; and it leads to the supremely heroic attempt of Beren and Lúthien together to rob the greatest of all evil beings, Melkor, called Morgoth, the Black Enemy, of a Silmaril.

In this book Christopher Tolkien has attempted to extract the story of Beren and Lúthien from the comprehensive work in which it was embedded; but that story was itself changing as it developed new associations within the larger history. To show something of the process whereby this legend of Middle-earth evolved over the years, he has told the story in his father's own words by giving, first, its original form, and then passages in prose and verse from later texts that illustrate the narrative as it changed. Presented together for the first time, they reveal aspects of the story, both in event and in narrative immediacy, that were afterwards lost.

Published on the tenth anniversary of the last Middle-earth book, the international bestseller The Children of Húrin, this new volume similarly includes drawings and color plates by Alan Lee, who also illustrated The Lord of the Rings and The Hobbit and went on to win Academy Awards for his work on The Lord of the Rings film trilogy.

Black Unicorn (USED)

Black Unicorn (USED)

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A year had passed since Ben Holiday bought the Magic Kingdom from the wizard Meeks, who had set a series of pitfalls against him. Ben survived, by the aid of three loyal friends: Questor Thews, and ill-trained wizard; Abernathy, a talking dog, the Court Scribe; and the lovely Willow, who sometimes had to be a tree.

Bu ben had been troubled by dreams of disaster to his former partner, Miles Bennett. Yet when he returned to Earth, Ben found Miles doing splendidly.

Unknown to Ben, the dreams had been a trap by Meeks, who had returned to the Magic Kingdom as a tiny insect hidden in Ben's clothing. That first night back in Landover, Ben awoke to see Meeks gloating over him. claiming to have the medallion that could summon the mysterious knight-protector, the Paladin, and that he had cast a spell to witch appearances with Ben.

Ben found himself outcast, no longer recognized by any friend, though all his powerful enemies seemed to know him. Without the medallion, he couldn't seek the help of the Paladin against Meeks. There was only the prism cat--whatever that might be!

And where was Willow--and the mysterious black unicorn she'd set out to find?

Blindsight (USED)

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Children of the Mind (USED)

Children of the Mind (USED)

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The planet Lusitania is home to three sentient species: the Pequeninos; a large colony of humans; and the Hive Queen, brought there by Ender. But once against the human race has grown fearful; the Starways Congress has gathered a fleet to destroy Lusitania.

Jane, the evolved computer intelligence, can save the three sentient races of Lusitania. She has learned how to move ships outside the universe, and then instantly back to a different world, abolishing the light-speed limit. But it takes all the processing power available to her, and the Starways Congress is shutting down the Net, world by world.

Soon Jane will not be able to move the ships. Ender's children must save her if they are to save themselves.

Children of the Mind is the fourth book in Orson Scott Card's Ender Quintet.

THE ENDER UNIVERSE

Ender series
Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind

Ender's Shadow series
Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight

Children of the Fleet

The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens

The Second Formic War (with Aaron Johnston)
The Swarm /The Hive

Ender novellas
A War of Gifts /First Meetings

Children of the Mind (USED)

Children of the Mind (USED)

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Orson Scott Card returns at last to the story of Ender Wiggin, the child hero of the Hugo and Nebula award winner Ender's Game, who as a man found a way to redeem the Xenocide of his youth and restore the Hive Queen to life. Now his adopted world, Lusitania, is threatened by the same planet-destroying weapon that he himself used so many thousands of years before. Lusitania is home to three sentient species: the Pequeninos, a strange race native to Lusitania; a large colony of humans; and the Hive Queen, brought there by Ender. But the Starways Congress fears Lusitania and a strange virus that it harbors, and they have gathered a fleet to destroy the planet. Ender's oldest friend, Jane, the computer intelligence that has evolved with him over three thousand years, allowed the Starways Congress to discover her existence when she tried to stop the fleet. Now they are trying to kill her as well, by shutting down the network of computers and ansibles in which she lives. They are afraid of her, and of her control over all human communications. Jane can save the three sentient races of Lusitania. She has learned how to move ships outside the universe, and then instantly back to a different world, abolishing the light-speed limit. But it takes all the processing power available to her, and the Starways Congress is shutting down the Net world by world. Soon she will not be able to move the ships. But there is hope: during the first trip outside, Ender's mind briefly took control and created two new beings - replicas of his brother Peter, who was the Hegemon, and his sister Valentine. These two children of Ender's mind, together with his adopted children from Lusitania, are racing against time todiscover new worlds, to influence the Starways Congress to recall the fleet, and to save Jane by finding a home for her disembodied intelligence once the Human Network is closed off to her.

Children of the Night: Of Vampires and Vampirism (USED)

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This study of the many manifestations of the vampire myth from Beowulf to Buffy explores what it has signified for every culture in which it is found. A large section is devoted to the Real Vampires flourishing largely in the US, but also present in the UK, Australia and on the Internet. The author finds the members of this secretive subculture, who feed on each other's blood to be a fascinating intersection between fantasy and reality. He also regards them as harmless and asks whether it's actually possible to be subversive in our postmodern society. He argues that the vampire myth has so saturated our culture as to be tamed by entering the fabric of everyday life - and there, being reborn.
Demon Spirit (USED)

Demon Spirit (USED)

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Elbryan and Pony--soul mates from childhood who grew even closer over time--fervently hope that the tide of darkness is at last receding from the land of Corona. Yet if evil is on the retreat, why are hordes of goblins and bloody-capped powries slashing their way ever-deeper into civilized lands?
A sinister threat now looms over Corona, for the power of the demon dactyl was not entirely vanquished by the sacrifice of the monk Avelyn Desbris. Instead, its darkness has infiltrated the most sacred of places--as a once-admired spiritual leader rededicates his life to the most vicious, most insidious revenge against the forces of good. There may be no stopping the spread of the malignant evil . . .
Doctor Who: Dead of Winter (USED)

Doctor Who: Dead of Winter (USED)

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The Doctor, Amy and Rory investigate mysterious events on the remote coast of 18th-century Italy
Doctor Who: Hunter's Moon (USED)

Doctor Who: Hunter's Moon (USED)

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The Doctor and Amy go undercover to infiltrate a deadly contest and defeat a brutal crime lord