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Science Fiction

At the Sign of Triumph

At the Sign of Triumph

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At the Sign of Triumph: David Weber's New York Times-bestselling Safehold series begun with Off Armageddon Reef, By Schism Rent Asunder, By Heresies Distressed, A Mighty Fortress and How Firm a Foundation.

The Church of God Awaiting's triumph over Charis was inevitable. Despite its prosperity, the Charis was a single, small island realm. It boasted less than two percent of the total population of Safehold. How could it possibly resist total destruction? The Church had every reason to be confident of a swift, crushing victory, an object lesson to other rebels.

But Charis had something far more powerful than simple numbers. It had a king, a crown prince, and a navy prepared to die where they stood in its defense. It had the Brethren of Saint Zherneau, who knew the truth about Safehold's founding. Who knew that the Church of God Awaiting was a monstrous lie. And it had Merlin Athrawes, last survivor of long-vanished Earth. Merlin, the cybernetic avatar of a woman dead over a thousand years, who was determined to break the Church's grip upon the human mind and soul.

So after eight years of war, it is not Charis but the Church that stands upon the brink of defeat. But the Church still commands immense resources, and -- faced with the unthinkable -- it's decided that it, too, must embrace the forbidden technology which has carried Charis so far.

In the end, it is simple, for only one can survive. The lines are drawn, the navies and armies have been raised, and all of Safehold is poised for the final battle between those who believe in freedom and those who would crush it forever.

Safehold Series
1. Off Armageddon Reef
2. By Schism Rent Asunder
3. By Heresies Distressed
4. A Mighty Fortress
5. How Firm A Foundation
6. Midst Toil and Tribulation
7. Like A Mighty Army
8. Hell's Foundations Quiver
9. At the Sign of Triumph
10. Through Fiery Trials

Balefire Express

Balefire Express

$19.99
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When the dead walk, you have a few options: You can run, you can hide, or you can put those monsters to work.

That is the path that the couriers of the Balefire Express walk. Ghouls make great sled dogs after all; They don't sleep, they don't tire, and as long as the enchanted flame of your balefire brazier stays lit, they probably won't rip you to shreds.

Winona, though young, thought she had seen it all in her time as a courier: undead hordes, bandit attacks, whiteout blizzards, and more. But when tasked with transporting medicine to a remote northern city, she stumbles onto something far more sinister, a growing power that will shake the foundations of everything she believes.

But there is still a job to do, and the Balefire Express always runs on time.

Band of Gypsys (USED)

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Blindsight (USED)

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Blue Light

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Children of the Mind (USED)

Children of the Mind (USED)

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In the conclusion of the Ender saga, Ender Wiggin confronts his ultimate challenge when his adopted world, Lusitania, is threatened by his old planet-destroying weapon, and his ally, Jane, is about to be killed off by the Starways Congress.
Children of the Mind (USED)

Children of the Mind (USED)

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Orson Scott Card returns at last to the story of Ender Wiggin, the child hero of the Hugo and Nebula award winner Ender's Game, who as a man found a way to redeem the Xenocide of his youth and restore the Hive Queen to life. Now his adopted world, Lusitania, is threatened by the same planet-destroying weapon that he himself used so many thousands of years before. Lusitania is home to three sentient species: the Pequeninos, a strange race native to Lusitania; a large colony of humans; and the Hive Queen, brought there by Ender. But the Starways Congress fears Lusitania and a strange virus that it harbors, and they have gathered a fleet to destroy the planet. Ender's oldest friend, Jane, the computer intelligence that has evolved with him over three thousand years, allowed the Starways Congress to discover her existence when she tried to stop the fleet. Now they are trying to kill her as well, by shutting down the network of computers and ansibles in which she lives. They are afraid of her, and of her control over all human communications. Jane can save the three sentient races of Lusitania. She has learned how to move ships outside the universe, and then instantly back to a different world, abolishing the light-speed limit. But it takes all the processing power available to her, and the Starways Congress is shutting down the Net world by world. Soon she will not be able to move the ships. But there is hope: during the first trip outside, Ender's mind briefly took control and created two new beings - replicas of his brother Peter, who was the Hegemon, and his sister Valentine. These two children of Ender's mind, together with his adopted children from Lusitania, are racing against time todiscover new worlds, to influence the Starways Congress to recall the fleet, and to save Jane by finding a home for her disembodied intelligence once the Human Network is closed off to her.

Children of the Night: Of Vampires and Vampirism (USED)

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This study of the many manifestations of the vampire myth from Beowulf to Buffy explores what it has signified for every culture in which it is found. A large section is devoted to the Real Vampires flourishing largely in the US, but also present in the UK, Australia and on the Internet. The author finds the members of this secretive subculture, who feed on each other's blood to be a fascinating intersection between fantasy and reality. He also regards them as harmless and asks whether it's actually possible to be subversive in our postmodern society. He argues that the vampire myth has so saturated our culture as to be tamed by entering the fabric of everyday life - and there, being reborn.
Chronicles of Pern: First Fall (Dragonriders of Pern) (USED)

Chronicles of Pern: First Fall (Dragonriders of Pern) (USED)

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Once upon a time, a long time ago, even before the classic novel Dragonflight was written, a story was published. It was called "Weyr Search" and it introduced to the world the incredible Dragonriders of Pern. Now, Anne McCaffrey celebrates a quarter-century of dragons and dragonriders as she returns to the form that started it all: the first-ever Pern short-story collection! Let the queen of dragons herself take you back to the earliest days of Pernese history as she brings to life events that shaped one of the most popular worlds in all of science fiction. Join the original survey team as they explore Pern and decide to recommend it for colonization. Share the terror of the evacuation from the Southern Continent, as a flotilla of ships, aided by intelligent, talking dolphins, braves the dreadful currents of the Pernese ocean. Learn how the famous Ruatha Hold was founded, and thrill with the dragonriders as they expand into a second, then a third Weyr. And discover a secret lost in time: the rescue of some of the original colonists, before the planet was cut off forever! Building a new life on a distant world, braving the dreaded Thread that falls like silver rain from the sky only to destroy every living thing it touches, flying heroically on the wondrous dragons: The Dragonriders of Pern!
Contagious and Deathly Contagious (USED)

Contagious and Deathly Contagious (USED)

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"My worst fear wasn't of dying, it was of living. Living, while everyone around me had their flesh savagely torn from their bodies, to be shoved into the festering and ever-hungry mouths of zombies."

Contagious (The Contagium Series Book One)
"I wasn't afraid of death. If I died, it would be over. It terrified me, right down to my very core, to be alive while the rest of the world was dead."

During the Second Great Depression, twenty-four year old Orissa Penwell is forced to drop out of college when she is no longer able to pay for classes. Unable to find a job, she moves in with her aunt in Indianapolis. Down on her luck, Orissa doesn't think she can sink any lower. She couldn't be more wrong. A virus breaks out across the country, leaving those that are infected crazed, aggressive and very hungry. Orissa is used to only being responsible for herself. When she finds herself a reluctant leader of a group of survivors, she must make a choice--set aside her issues and help the others--or go off alone in search of her own family and friends.

Deathly Contagious (The Contagium Series Book Two)
Orissa Penwell will do anything in the zombie-plagued world to keep her friends safe. After the discovery of a zombie-proof safe house, she thinks things may actually work out and they can get through the apocalypse together. The compound offers more than just shelter. It gives her and her friends a sense of community and purpose. It gives them a reason to keep living in the dead world. But her chance at happiness is shattered when someone she recently let into her life--and her heart--is killed. Hell-bent on revenge, Orissa will do whatever it takes to seek vengeance and get even...without caring what the risk is for herself.

Things quickly go from bad to worse and she finds herself lost and abandoned--and forced to face the zombie-plagued world on her own. When lies, secrets, and desperation are added to the already harrowing world, Orissa discovers that zombies aren't the only things to worry about. What--or who--will justice cost her? And just how far will Orissa go to avenge someone she loves?