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Fantasy
Everything is in ruins.
A devastating plague has decimated the population, and those who are left live in fear of catching it as the city crumbles around them.
So what does Araby Worth have to live for?
Nights in the Debauchery Club, beautiful dresses, glittery makeup . . . and tantalizing ways to forget it all.
But in the depths of the club--in the depths of her own despair--Araby will find more than oblivion. She will find Will, the terribly handsome proprietor of the club, and Elliott, the wickedly smart aristocrat. Neither is what he seems. Both have secrets. Everyone does.
And Araby may find not just something to live for, but something to fight for--no matter what it costs her.
This novel is based on a Mature-rated video game.
Praise for No Middle Name
"Captivating . . . classic [Lee] Child . . . This volume demonstrates what his fans already know: he's a born storyteller and an astute observer."--Publishers Weekly (starred review) "Lee Child, like his creation, always knows exactly what he's doing--and he does it well. Time in his company is never wasted."--Evening Standard
There are no second chances in the Pangu Star System.
Ver and Aryl, apprentices at the most prestigious biology lab among the system's moons, know this better than anyone. They've left behind difficult pasts and pinned their hopes for the future on Cal, their brilliant but demanding boss. But one night while working late in the lab, they find Cal sprawled on the floor, dead.
Murdered.
And they immediately become the prime suspects.
Their motives seem obvious. Ver, who left her home moon to study the life-threatening disease wracking her body, had a hopeless attachment to Cal that could've become twisted by jealousy. Aryl, on the other hand, clashed with workaholic Cal because she valued more in her life than research.
To clear their names, Ver and Aryl put aside their mutual suspicion and team up to investigate Cal's death. As they search for the real murderer, they uncover secrets that have shaped all of Pangu's moons... and must decide what kind of future they really want.
Drizzt and Catti-brie have been away from Mithral Hall for six long years, but the pain of a lost companion still weighs heavily on their strong shoulders. Chasing pirates aboard Captain Deudermont's Sea Sprite is enough to draw their attention away from their grief. Then a mysterious castaway on an uncharted island sends them back to the very source of their pain, and into the clutches of a demon with vengeance on his mind.