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Fantasy

Dungeon Crawler Carl

Dungeon Crawler Carl

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NEW YORK TIMES BESTSELLER - The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series--now with bonus material exclusive to this print edition.

You know what's worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what's worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That's what.

Join Coast Guard vet Carl and his ex-girlfriend's cat, Princess Donut, as they try to survive the end of the world--or just get to the next level--in a video game-like, trap-filled fantasy dungeon. A dungeon that's actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain't your ordinary game show.

Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not.

Includes part one of the exclusive bonus story "Backstage at the Pineapple Cabaret."

Eclipse (USED)

Eclipse (USED)

$6.99
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The steamy love triangle heats up in the third book of The Twilight Saga, as Bella must choose between her friendship with Jacob and her romance with Edward--a decision that could change the fate of vampires and werewolves forever.

As Seattle is ravaged by a string of mysterious killings and a malicious vampire continues her quest for revenge, Bella once again finds herself surrounded by danger. In the midst of it all, she is forced to choose between her love for Edward and her friendship with Jacob--knowing that her decision has the potential to ignite the ageless struggle between vampire and werewolf.

With her graduation quickly approaching, Bella has one more decision to make: life or death?

Praise for The Twilight Saga

"This tale of tortured demon lovers entices"--Kirkus Reviews

"In the tradition of Anne Rice. . . this dark romance is gripping." --Booklist (starred review)

"The novel's danger-factor skyrockets as the excitement of secret love and hushed affection morphs into a terrifying race to stay alive." --School Library Journal (starred review)

"Relish this new adventure and hunger for more"--Booklist

A New York Times bestseller
A New York Times "Editor's Choice"
A Publishers Weekly Best Book of the Year

An Amazon best of #Booktok Book

Elphie: A Wicked Childhood

Elphie: A Wicked Childhood

$30.00
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New York Times Bestseller

What happened to young Elphaba before her witchy powers took hold in Wicked? Almost 30 years after the publication of the original novel, Gregory Maguire reveals the story of prickly young Elphie, the future Wicked Witch of the West--setting the stage for the blockbuster international phenomenon that is Wicked: The Musical and the Wicked smash hit movie series.

Elphaba, the Wicked Witch of the West, will grow to have a feisty and somewhat uncompromising character in adult life. But she is always a one-off, from her infancy; Elphie is the riveting coming-of-age story of a very peculiar and relatable young girl.

Young Elphie is shaped and molded by the behaviors of her promiscuous mother, Melena, and her pious father, Frex. She suffers ordinary childhood jealousies when her sister, saintly Nessarose, and brother, junior felon Shell, arrive. She first encounters the mistreatment of the Animal populations of Oz, which live adjacent to but not intertwined with human settlements, haunted by a Monkey and receiving aid from Dwarf Bears. She thrashes through her first bruising attempts at friendship, a possible lifeline from her tricky family life. And she gleans the benefits of an education, haphazard though it must be--until she arrives at the doors of Shiz University, about to meet the radiant creature that is Galinda.

Elphie is destined to be a witch; she bears the markings from childhood--most evidently in her green skin but more obscurely and profoundly in her cunning and perhaps amoral behaviors, as she seeks to make do, to slip by, to sneak out, to endure, and to aspire.

Emily Wilde's Map of the Otherlands (Emily Wilde Bk #2)

Emily Wilde's Map of the Otherlands (Emily Wilde Bk #2)

$28.00
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NEW YORK TIMES BESTSELLER - When mysterious faeries from other realms appear at her university, curmudgeonly professor Emily Wilde must uncover their secrets before it's too late, in this heartwarming, enchanting second installment of the Emily Wilde series.

AN ELLE BEST BOOK OF THE YEAR

Emily Wilde is a genius scholar of faerie folklore who just wrote the world's first comprehensive encyclopaedia of faeries. She's learned many of the secrets of the Hidden Ones on her adventures . . . and also from her fellow scholar and former rival Wendell Bambleby.

Because Bambleby is more than infuriatingly charming. He's an exiled faerie king on the run from his murderous mother and in search of a door back to his realm. And despite Emily's feelings for Bambleby, she's not ready to accept his proposal of marriage: Loving one of the Fair Folk comes with secrets and dangers.

She also has a new project to focus on: a map of the realms of faerie. While she is preparing her research, Bambleby lands her in trouble yet again, when assassins sent by his mother invade Cambridge. Now Bambleby and Emily are on another adventure, this time to the picturesque Austrian Alps, where Emily believes they may find the door to Bambleby's realm and the key to freeing him from his family's dark plans.

But with new relationships for the prickly Emily to navigate and dangerous Folk lurking in every forest and hollow, Emily must unravel the mysterious workings of faerie doors and of her own heart.

Book Two of the Emily Wilde Series

Don't miss any of Heather Fawcett's charming Emily Wilde series:
EMILY WILDE'S ENCYCLOPAEDIA OF FAERIES - EMILY WILDE'S MAP OF THE OTHERLANDS - EMILY WILDE'S COMPENDIUM OF LOST TALES

Enemy of God: A Novel of Arthur (USED)

Enemy of God: A Novel of Arthur (USED)

$4.99
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Arthur, having defeated the last holdouts of civil war in southern Britain, has secured King Mordred's throne. But the unified kingdom seems no steadier, its balance threatened by Merlin's ceaseless - and some say futile - quest for the last of the Thirteen Treasures of Britain, by the conflict between the ancient religion and the new Christianity, and by Britain's war against the Saxons. Arthur must face other foes as well, foes more powerful and more dangerous - becuase they pose as friends.
Esrever Doom

Esrever Doom

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Piers Anthony's 37th adventure in Xanth changes the Mood to one of Doom!

Kody woke up in a hospital bed, not knowing how he got there. Before his questions could be answered, he was told that he was about to undergo surgery, and that there could be some side effects.... And then he woke up again, this time in Xanth.

Kody is the only person in Xanth who has not been affected by a dreadful spell that reverses how people see each other. What was adorable is now loathsome. What was ugly is now beautiful. What was loved is now hated. Kody has clearly arrived just in time! Only he has any hope of reversing the spell, turning Esrever Doom into Reverse Mood.

Evil Thirst (The Last Vampire, No. 5) (USED)

Evil Thirst (The Last Vampire, No. 5) (USED)

$2.99
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Alisa's daughter, Kalika, has transformed into a blood-thirsty monster with power far beyond Alisa's. It is Alisa's task to track her down and destroy her, yet Alisa still has trouble believing her daughter is totally evil. She still hopes to save Kalika, even if it means risking her own life--and perhaps the lives of everyone in the world.
Expiration Date (USED)

Expiration Date (USED)

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Powers has created a strange and wonderful Los Angeles in which to set this novel: a city full of ghosts - and full, too, of unpleasant characters who extend their lives and enhance their power by catching and absorbing the ghosts of the recently dead. Young Koot Parganas is growing up in Los Angeles in the 1990's, but his parents won't let him do anything normal. His weirdo parents venerate the spirits of dead Mahatmas. At the age of eleven, Koot has disobeyed his parents, broken into a plaster bust of Dante, stolen the small glass vial concealed inside it, and set in motion events that will change his own life, and everyone else's. For trapped in the vial was the preserved ghost of Thomas Alva Edison, and there is no telling what power the possession of that ghost could confer. The exposure of Edison's ghost lights up a beacon for those who can see such things. Koot is pursued through the dark underside of the city, aided by allies as strange as his enemies: a bum and his dog; a man concealed by the ghostly mask of Houdini; a psychiatrist sorceress; and a former television child-star who has been dead for several years, but who is not yet ready to leave his body of abandon his revenge on the woman who murdered his godfather.
Fall of Zephyr

Fall of Zephyr

$12.00
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"After all we've been through, haven't you learned? You've just got to do it afraid." As the Upperworld begins to fall apart, Onyx leaves his post as a guide and joins Luna on Earth. She needs protection from a mysterious assassin bent on bringing her ultimate demise. Together, Onyx and Luna learn to navigate the human world while dodging the sinister stalker who is bent on tracking her every move. Above them in the Upperworld that Onyx left behind, the Most High Being is rapidly dying - and nothing can save him. If his death goes unchecked, the entire Upperworld, and all of humanity, will be at risk of extinction. As a last-ditch effort, Jade and Evander begin to organize the Disturbers - Upperworld dwellers who have the same goal in mind: taking Zephyr down before they are all banished to the Underworld with him. Will they succeed, or be dragged down to their doom?
Fate of Flames (Effigies #1)

Fate of Flames (Effigies #1)

$6.99
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Four girls with the power to control the elements must come together to save the world from a terrible evil in this "series opener [that] has it all" (Kirkus Reviews).

Years ago, everything changed.

Phantoms, massive beasts of nightmare, began terrorizing the world. At the same time, four girls--the Effigies--appeared, each with a unique power to control a classical element. Since then, they have protected the world from the Phantoms. At the death of one Effigy, another is chosen, pulled from her normal life into the never-ending battle.

When Maia unexpectedly becomes the next Fire Effigy, she resists her new calling. A quiet girl with few friends and almost no family, she was much happier to admire the Effigies from afar. Never did she imagine having to master her ability to control fire, to protect innocent citizens from the Phantoms, or to try bringing together the other three Effigies.

But with the arrival of the mysterious Saul--a man who seems to be able to control the Phantoms using the same cosmic power previously only granted to four girls at a time--Maia and the other Effigies must learn to work together in a world where their celebrity status is more important than their heroism.

But the secrets Saul has, and the power he possesses, might be more than even they can handle...